Thursday, November 8, 2012

Praenuntium is Just a Fancy Way of Saying Harbinger.

So as far as one of our final projects go, we are supposed to come up with a video game that will be presented to the class at the end of the term.

This is obviously my chance to let out every bit of odd I have.

Over the summer I started to think of a story that I had to write down. So I wrote down the ideas for some characters and enemies and wrote the first chapter from the perspective of one of the characters. When I gave it to some people to read (all not knowing each other mind you) they said it would be great as a video game.

And wouldn't you know I'm in a class that needs just that. So I present to you:


As a final stop on their great American tour, 8 friends find themselves at the Magnus Estate; a horror attraction where you pay to stay the night in a "haunted house"  and get scared by the employees. However things go horribly wrong as said employees use these 8 college graduates as fodder for a cult ritual that is meant to raise the minions of hell to do their bidding and they are plunged into an alternate world where their fears walk to torment them. How will they get home? Was it fate that drove them to this terror? And better still, do some of them want to stay?

Now I know this sounds like a horrible mash-up of every bad horror movie since 2010, but the magic isn't just in the plot but in the UI. At the beginning of the game, the player will be asked 4 questions that will determine their character, which will hopefully be a similar match to their personality. As the game progresses, it will analyze the player's fears (whether by the questions themselves, or by which enemies a player chooses to avoid) and make them confront them at crucial points in the game. Its meant to scare you in unimaginable ways as well as be a challenge with a great story line. Their are barely any weapons lying around (Like there is only one area in the game where guns can be found and it'll be harder than finding the treasure peng in Dead Space) and your actions during major events will determine the ending of some characters (there is a part where you have to choose whom you are going to save, leading the other character to either die or distrust you. I haven't figured out which yet).

This is a three-part series, with one of the parts being a DLC tie-in  between the two games (something along the lines of the mini-episodes between Alan Wake and American Nightmare) and is the plot is protected by the Creative Commons License.


Creative Commons License
Praenuntium by Brittany Williams is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License.

1 comment:

  1. I like the premise.. it opens the game to lots of gameplay options and I can see that you might play the game many times and each time would be different... This is not a good idea, I think it's a great idea. Can't wait to see what you have for the class presentation.
    Would you select a character to play as or be "assigned" one? or can you build an avatar?
    Lots of possibilities, and that makes for a good game
    And in a sense, it's a bit like Psychnauts.

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